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CS:GO - A Lesson from the NFL - #1

Most of you are already laughing based on the title, and that's good. This will probably make some laugh, but hopefully all think.

Those familiar with the NFL or who have played football growing up know that in addition to the head coach and the players, there is an offensive coordinator, and a defensive coordinator. The role and responsibilities vary by team, with some teams, for example, having their head coach call the plays during the game and others assigning that duty to the offensive coordinator. But the general guidelines are the same: 

  • The defensive coordinator is generally in charge of managing all defensive players and  developing a general defensive game plan, and of calling the plays for the defense during the game.
  • The offensive coordinator is generally in charge of managing all offensive players, of designing specific offensive plays, of developing a general offensive game plan, and often calling the plays during the game 

Why do teams do this? Because there's tremendous value in having a person responsible for coming up with the strategies and game plans and then teaching that to the players. The coaches are responsible for the planning, and they spend their practices drilling and reviewing their plays that tie into that weeks general strategy. All players are on the same page and know what the players to their sides are doing. 

Come game time, there's usually a player on the field that is "managing the game" and helping to ensure his team is executing properly. 

How this applies to CS:GO

There's a clear tie-in here between this model and what could be applied to CS:GO. Picture this: Teams start to pick up coordinators (or perhaps a single coordinator)  responsible for coming up with the strategies and "plays" and ensuring they are being drilled during practices. If this person is a great strategist but not the best "executor" (or player), they can still make a huge impact to the game. 

Just like an offensive coordinator would give his QB things to look at to know when / if he should make adjustments to the play call at the line, the CS:GO coordinator could detail when the team should be passive or more aggressive or run a certain play. 

OLBs blitz the outside, ILBs fake the rush and drop to cover the quick slant.

OLBs blitz the outside, ILBs fake the rush and drop to cover the quick slant.

Defensively, knowing exactly what to do when someone gets fragged is very important, and can be thought of in these terms to stay with our NFL theme here. If you know one of your linebackers are blitzing, you adjust your coverage so that you play your receiver tighter and shadow his inside to prevent the quick slant when the QB reads the blitz. 

For CS:GO there would need to be an "in game leader" (think QB or middle linebacker), but they would be able to focus on calling a play and executing it, and leave the hours of planning, finding new smokes or angles to throw flashes, etc. to their coordinators, freeing them up to practice landing their shots and fragging like mad. Having played with a few guys that were great strategists but not the best in-game players, I know first hand there's potential in this structure.

So there's lesson 1 from the NFL. Hopefully it made sense to you all-- I had a hard time getting my thoughts on paper for this one. 

Ryu